Jonric Wildwatcher, Rainy Season of the Green Man
Jason Spangler
CHARACTER NAME PLAYER
Clr9/Rgr1/ChG13
Human
True Neutral Green Man
CLASS RACE ALIGNMENT DEITY
23  (CL: 22 base, 23 SR, 28 effects) (Epic: 48 casting Spellcraft) Medium 21 (22)
Male 6' 2" 180 lbs. Green Brown
LEVEL SIZE AGE GENDER HEIGHT WEIGHT EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
14 +2
(+3*)
DEX
Dexterity
14 +2 [16] [+3](+4*)
CON
Constitution
12 +1
(+2*)
INT
Intelligence
10 +0
(+1*)
WIS
Wisdom
21 +6 [32](34)
[+11](+12*)
CHA
Charisma
10 +0
(+1*)


TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE


DAMAGE
REDUCTION

HIT DIE
TYPE


SPEED
HP
HIT POINTS
143

-
d8/d10/d8

70' = 30'*2+10'
AC
ARMOR CLASS
34*
= 10 + 14 + 7 + 3 + 0 + 0 + (+1)
Touch:18*
Flatt-footed:31*

-

15%
0

-

TOTAL
BASE
ARMOR
BONUS

SHIELD
BONUS

DEX
BONUS

SIZE
BONUS

NATURAL
ARMOR

MISC
BONUS

MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
SPELL
RESIST.
INITIATIVE
MODIFIER
+5 = +3 + +2

TOTAL
DEX
MODIFIER

MISC
MODIFIER
BASE ATTACK
BONUS
+16/+11/+6
=+6+1+7(+2 E)
SKILLS

SKILL NAME KEY
ABILITY
TOTAL
RANKS
ABILITY
MODIFIER

MISC
MODIFIER
C R G

Alchemy Int
- =   + 0
+   x
x
x

Animal Empathy Cha
16 = 5 + 0
+ [+10]
[+1]
o
n
n
n
Appraise Int
1 =
+ 0
+ [+1] x
x
x
n
Balance* Dex
4 =
+ 3
+ [+1]
x
x
x
n
Bluff Cha
11 =
+ 0
+ [+10]
[+1]
x
x
x
n
Climb* Str
3* =
+ 2
+ [+1]
(+2)
x
n
x
n
Concentration Con
26* = 14 + 1
+ [+10]
[+1]
n
n
n
n
Craft (__________) Int
1 =
+ 0
+ [+1] n
n
n

Decipher Script Int
- =
+ 0
+
o
o
o
n
Diplomacy Cha
15 = 4
+ 0
+ [+10]
[+1]
n
x
n

Disable Device Int
- =
+ 0
+
x
x
x
n
Disguise Cha
1 =   + 0
+ [+1] x
x
x
n
Escape Artist* Dex
4 =
+ 3
+  [+1] x
x
x
n
Forgery Int
1 =
+ 0
+ [+1] x
x
x
n
Gather Information Cha
1 =
+ 0
+ [+1] x
x
x

Handle Animal Cha
18* = 5
+ 0
+ [+10]
[+1]
[+2]
x
n
n
n
Heal Wis
22 =
+ 11 + [+10]
[+1]
n
n
x
n
Hide* Dex
14* =
+ 3
+ [+10]
(+1)
x
n
n

Innuendo Wis
- =
+ 11
+
x
x
x
n
Intimidate Cha
0 =
+ 0
+ [+1] x
x
x

Intuit Direction Wis
13 = 1
+ 11
+ [+1] x
n
n
n
Jump* Str
13* =
+ 2
+ [+10]
[+1]
x
n
x

Knowledge (arcana) Int
12 = 1 + 0
+ [+10]
[+1]
n
x
x

Knowledge (nature) Int
21 = 10 + 0
+ [+10]
[+1]
n
n
n

Knowledge (religion) Int
37 = 26 + 0
+ [+10]
[+1]
n
x
n
n
Listen Wis
26* = 4
+ 11
+ [+10]
[+1]
(+1)
x
n
n
n
Literacy
+ =
+
+



n
Move Silently* Dex
14* =
+ 3
+ [+10]
[+1]
(+1)
x
n
x

Open Lock Dex
- =
+ 2
+   x
x
x
n
Perform Cha
1 =
+ 0
+ [+1] x
x
x

Pick Pocket* Dex
- =
+ 2
+
x
x
x

Profession (_______) Wis
- =
+ 11
+
n
n
n

Read Lips Int
- =
+ 0
+
o
o
o
n
Ride Dex
4 =
+ 3
+ [+1] x
n
n
n
Scry Int
1 =   + 0
+ [+1] n
o
n
n
Search Int
11 =
+ 0
+ [+10]
[+1]
x
n
x
n
Sense Motive Wis
22 =
+ 11
+ [+10]
[+1]
x
x
x

Speak Language
2 = 2/2 +
+ [+1] x
x
x

Spellcraft Int
37* = 26 + 0
+ [+10]
[+1]
n
x
n
n
Spot Wis
26* = 4 + 11
+ [+10]
[+1]
(+1)
x
n
n
n
Swim** Str
3 =
+ 2
+  [+1] x
n
n

Tumble* Dex
5 = 2/2
+ 3
+ [+1] x
x
x

Use Magical Device Cha
- =
+ 0
+
o
o
o
n
Use Rope Dex
4 =
+ 3
+ [+1] x
n
x
n
Wilderness Lore Wis
30* = 8 + 11
+ [+10]
[+1]
(+1)
x
n
n

______________________ ___
=
+
+
x
x
x
Skills marked with n can be used untrained.
* armor check penalty, if any, applies.
** -1 per 5 lb. of gear

Notes
Always sets up watch when resting
Always sleeps armored

SAVING THROWS TOTAL
BASE
SAVE

ABILITY
MODIFIER

MAGIC
MODIFIER

MISC
MODIFIER

TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Con
23 = 6+2+7 + +1 + +5
+ +1
+
+1 Epic
Reflex
Dex
16 = 3+0+3 + +3 + +5
+ +1
+
Will
Wis
31 = 6+0+7 + +11 + +5
+ +1
+

TOTAL
BASE ATTACK BONUS
STR
MODIFIER

SIZE
MODIFIER

MISC
MODIFIER

TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+18/+13/+8 = +16/+11/+6 + +2
+ 0
+ 0
+
RANGED
ATTACK BONUS
+19/+14/+9 = +16/+11/+6
+ +3
+ 0
+ 0
+

TOTAL
BASE ATTACK BONUS
DEX
MODIFIER

SIZE
MODIFIER

MISC
MODIFIER

TEMPORARY
MODIFIER
  

WEAPON

TOTAL ATTACK BONUS DAMAGE CRITICAL
Longsword +1
+20/+15/+10=(+18)+1+1
1d8+3
19-20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
-
4 lb.
Slashing
Medium
 


WEAPON

TOTAL ATTACK BONUS DAMAGE CRITICAL
Shield Spikes +1
+20/+15/+10=(+18)+0+1
1d6+3
x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
-
5 lb.
Piercing
Light



WEAPON

TOTAL ATTACK BONUS DAMAGE CRITICAL
Mty Comp Longbow +1
+21/+16/+11=(+19)+1+1
1d8+3
x3
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
110 ft
3 lb.
Piercing
Large
+2 Str, Erestian


ARMOR/ITEM

TYPE ARMOR BONUS MAX DEX BONUS
Mithral Chain Shirt +5
Light
+9=+4+5
+6
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
0
10%
30 ft.
10 lb.



SHIELD/ITEM

ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
Large Mithral Shield +5
+7=+2+5
5 lb.
0
5%
SPECIAL PROPERTIES


Common Attack Actions Attacks AC
Standard action (sword) +20/1d8+3 -0
Full round action (sword) +20/1d8+3, +15/1d8+3, +10/1d8+3
-0
Full round action (sword and shield) +18/1d8+3, +13/1d8+3, +8/1d8+3, +17/1d6+3 -3
Attack (bow) +21/1d8+3 -3
Full attack (bow) +21/1d8+3,  +16/1d8+3, +11/1d8+3 -3

Green Man's Touch : Day
Who Day Who 
Godsday Davisi Helmsday Jasper
Workday Korbin Portsday Jade
Swordsday Laurel
Restday Jonric
Spellsday Nikolai
   

Tracking
Turn Undead/Water: 3/3 Command Plants/Fire: 3/3
Jonric: IH +5, GMT 1  
Jasper: IH +5, GMT 1, IM 1
Jade: IH +5, GMT 1, IM 1







GEAR
ITEM WT. ITEM WT.
Head: Hood of the Wild
-
H: Money
6
Eyes: Certamen Spectacles of Darkvision (+10 Spot, Search)
- H: Flask of Alchemist's Fire (1)
1
Cloak: Elvish Travel Cloak of Resistance +5
1
H: Flask of Acid (1)
1
Amulet: Periapt of Wisdom +6 -
H: Thunderstone (1)
1
Armor: Mithral Chain Shirt +5
10
H: Paper, Sheet (4)
-
Robe: Robe of Practiced Spellcasting +1
1 H: Tanglefoot Bag (1)
4
Vest: Vestments of Ascension +5 and Faithfulness -
H: Oil (1 pt flask) (2)
2*1
Bracers: Featherfall Bracers of Protection +5 (MO)
1
H: Holy Water, Vials (8)
5*1
Gloves: Gloves of Storing (2) - H: Potion of Haste L7 1
L-Ring: Ring of Animal Friendship -
H: Garlic, wolfsbane, mistletoe, clay, etc. 1
R-Ring: Ring of Animal Friendship
- W: Wand of Magic Circle vs Evil (5) -
Belt: Belt of Negotiation and Scry Deception
- H: Diamond Dust (15700gp)  -
Boots: Elvish Boots of Springing and Striding 1
H: Ink (1 oz)
-
Handy Wand Case
- H: Arrows, Silver MW (40)
2*3
Longsword +1
4
H: Arrows (52)
3*3
Large Mithral Shield +5 5
H: Rations, Trail (15)
15*1
Mty Comp Longbow +1 (+2 Str) 3
H: Waterskin (full)
4
Shield Spikes +1 5
H: Wand of Death Ward (5)
-
Heward's Handy Haversack (120 lbs, 12 cu ft) 5
W: Potions of Faith Healing (1) 2*1
Everfull Component Pouch -
H: Scroll of Flame Strike -
Explorer's Outfit 8
PH: Wand of Remove Fear, L1 (5) -
Holy Symbol, Wooden - H: Wand of Faith Healing, L1 (35) -
Ioun Stone Container -
H: Wand of Faith Healing, L1 (50) -
Ioun Stone of Continual Flame -
PH: Wand of Cure Lgt Wnds, L1 (22) -
Wrist Sheath  -
H: Wand of Cure Lgt Wnds, L1 (50) -
Boot Sheath  -
PH: Wand of Cure Mod Wounds, L3 (50)
-
Daggers (2) (in sheaths)
2 PW: Wand of Remove Blindness/Deafness, L5 (5) -
Stone of Good Luck
-
PH: Wand of Neutralize Poison, L7 (6)
-
Rod of Excellent Magic
5 PH: Wand of Restoration, L7 (5)
-
H: Climber's kit 5 H: Holy Symbol (Destruction focus) -
H: Flint and Steel - H: Contingency focus -
H: Sap 3 H: Shapechange focus -
H: Grappling hook 4
H: Sticks/counters (Augury focus) -
H: Rope, Silk 50' 5 H: Plane Prime tuning fork
-
H: Maps (4 large, 4 small) (Arrendra, Gevedra, high seas, etc) 1
H: Shadowlands tuning fork -
H: Quarterstaff (Spellstaff of Miracle)
5
H: Spirit World tuning fork -
H: Treebed 3
H: Hall of the Worlds-Tree tuning fork -
H: Backpack 2
H: Silver dust (400gp) -
H: Missive tokens (40)
-
H: Ruby dust (250gp)
-
H: Soil -
H: Mistletoe and incense (250gp) -
H: Plant seeds 1
H: True Seeing component  (2000gp) -
H: Sack (2) 2*.5
W: Wand of Blindsight (5) -
H: Refuge items (2) 10
W: Wand of Freedom of Movement (5) -
H: Wand of Locate Object (5)
- H: Wand of Dispel Magic (5) -
H: Wand of Tongues (5)
- W: Wand of Remove Curse (5)  -
H: Wand of Interplanar Message (5)
- H: Remove Disease (5) -
H: Wand of Sending (50)
-
H: Wand of Divination (4)
-
H: Inkpen -  
B: 98 lb.
TOTAL WEIGHT CARRIED    50.5 lb.



LANGUAGES
Common

Sylvan










LOAD
LIGHT LOAD
0 - 58
MEDIUM LOAD
59 - 116
HEAVY LOAD
117 - 175




MONEY
CP - 5
SP - 6
GP - 8
PP - 66
MP - 135



Kingdom of Arn
CAMPAIGN
231,744 / 253,000     4 days training
EXPERIENCE POINTS





SPECIAL ABILITIES

Human +1 skill point/level


Bonus Feat

Cleric Turn Undead 3/day


Rebuke/Command Plant Cr. 3/day


Animal Friendship 1/day (18HD+12HD)


Divine Spellcasting


Spontaneous Casting (Good)


Domain: Animal


Domain: Plant

Ranger
Fav Enemy +1: Undead (Defensive)

ChG
1: Companion Domain


2: Nature Dominion


3: Natural Armor


4: Empathic Link


5: Prestige Domain: Celerity


6: Share Saving Throws


7: Animal Senses


8: Share Spells


9: Forest Longevity


10: Prestige Domain: Fire


12: Focus: Seasonal Focus


13: Bonus Feat: Improved Spell Capacity


Rebuke/Command Animals (expend turn attempt)


Nature Sense


Turn/Destroy Water Creatures 3/day


Rebuke/Command Fire Creatures 3/day


FEATS

VF: Simple Weapon Proficiency

VF: Armor Proficiency: Light

VF: Armor Proficiency: Medium

VF: Armor Proficiency: Heavy

VF: Armor Proficiency: Shield

VF: Martial Weapon Proficiency: All

VF: Ambidexterity (Light Armor)

VF: Two-Weapon Fighting (Light Armor)

BF: Track

L1: Spellcasting Prodigy

HF: Weapon Focus (Longsword)

L3: Weapon Focus (Longbow)

L6: Expanded Domain

L9: Domain Mastery

L12: Domain Adaptability

L15: Heighten Spell

L18: Legendary Followers

L21: Epic Spellcasting
LEVEL 0

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

10th

Epic

SPELL SAVE DC 22
23
24
25
26
27
28
29 30
31
32
32

SPELLS PER DAY 6
9 (5/3+1)
9 (5/3+1)
9 (5/3+1)
9 (5/3+1)
8 (5/2+1)0
7 (4/2+1)
7 (4/2+1)
7 (4/2+1)
6 (4/1+1)
3 (1/2)
2

SPELLS CAST